Playback
Playback and format guide
StereoLift delivers your 3D video in Full Side-by-Side format, with both eyes at full original resolution in one wide frame. This guide lists tested players and playback paths for the major VR headsets, 3D displays, and stereoscopic software players, explains what to do if 3D mode does not switch on automatically, and shows how to preview the 3D effect without a headset.
Quick start
- Open the downloaded video in one of the recommended players for your device. The device guide below lists a tested option for every major platform.
- Many dedicated 3D players switch to Full Side-by-Side mode automatically when they read the embedded stereoscopic metadata.
- If 3D mode does not switch on, set the format to "Side-by-Side" or "Full SBS" in the player’s settings. Match the input eye order to your file: Parallel is left-first; Cross-view is right-first.
- If you need a different platform behavior later, the free local metadata tools can add or remove 3D recognition and display-shape signaling on your device.
Output at a glance
Device and player matrix
Recommended player or setting for each platform StereoLift output is verified against. Pick the platform that matches your target device.
Meta Quest and Pico
Apple Vision Pro
PSVR2
3D TVs and projectors
Android TV, Fire TV, and NVIDIA Shield
Windows
macOS
Linux
iPhone, iPad, and Android
Standard 2D players
Will my player auto-detect the 3D format?
With 3D recognition enabled, delivered Full SBS files carry container flags and frame-level signaling. Many 3D-capable players use this to switch into Full SBS mode automatically. If recognition is disabled or ignored, select Side-by-Side or Full SBS manually and match the input eye order to the file. The free local metadata tools can add or remove 3D recognition and display-shape metadata fully on your device.
Why does a 2D player show a squished image?
With the default display-shape metadata enabled, a regular 2D player may show both eyes horizontally squashed. The file is not damaged. This metadata, also called SAR or aspect-ratio signaling, tells the player how to display the wide frame. A 3D-capable player splits the frame first and renders each eye at full resolution. Turning off display-shape metadata at checkout, or removing it later with the free local metadata tools, restores the full wide frame. It does not swap the eye images. For cross-eye free viewing, choose Cross-view at checkout or use a player’s cross-eye output mode, such as PotPlayer on Windows.
Is StereoLift output the same as Apple MV-HEVC spatial video?
No. Apple's MV-HEVC spatial format encodes each eye as a separate HEVC track inside an Apple-specific container and is required by Apple's native spatial-video apps on Vision Pro, iPhone, and iPad. StereoLift output is standard Full SBS, which works in the SBS-aware players listed above, including third-party SBS players on Vision Pro such as SKYBOX, Moon Player, and Reality Player, but not in Apple's native Photos or Apple TV spatial experience.
Can I upload my 3D video to YouTube?
Yes. YouTube accepts Full SBS uploads, and StereoLift writes the stereoscopic metadata YouTube expects for MP4 delivery when 3D recognition is enabled. In supported YouTube VR and 3D playback paths, the upload is recognized as stereoscopic after processing. The YouTube VR app on Meta Quest and Pico headsets is the most relevant target; standard web and mobile players may still show the file as a single wide 2D frame. If you want YouTube to treat the same SBS pixels as a plain side-by-side video instead, turn off 3D recognition at checkout or use the free local metadata tools to remove it before upload. Two upload tips: keep the source roughly 16:9 so the resulting SBS file lands at a YouTube-friendly aspect ratio, and avoid vertical (9:16 or taller) sources because YouTube routes them into Shorts, which uses a different player with no 3D mode.