360° and VR180 Video Converter
Convert 360° and VR180 Video to Stereoscopic VR
StereoLift converts supported spherical videos into headset-ready stereoscopic VR output. A 360° upload can become full 360° 3D video or a forward-facing VR180 crop, while VR180 camera footage can be converted directly to 3D VR180.
360° to stereoscopic 360°
For full-lookaround VR video, StereoLift converts monoscopic equirectangular 360° footage into stereoscopic 360° output using a Top/Bottom layout and headset metadata.
360° to focused VR180
When full lookaround is not needed, a 360° source can be converted into a forward-facing VR180 result. Before checkout, the recenter preview lets you choose the azimuth and elevation that remain in view.
VR180 to 3D VR180
Monoscopic VR180 camera footage can be converted directly into stereoscopic VR180. The result uses Full Side-by-Side layout with the signaling VR media players expect.
Upload and verify
Upload the source video. StereoLift checks the real media stream, detects likely spherical geometry, validates resolution and frame budget, and asks for confirmation before spherical options are used.
Choose the VR output
Select the spherical target for the file. For 360° to VR180, choose the viewing center with a low-resolution preview so the conversion keeps the direction that matters.
Convert and download
After checkout, the GPU worker creates the stereoscopic output and validates it before delivery. Paid orders are captured only after the finished file is ready to download.
360° output
Full 360° conversions are delivered as stereoscopic equirectangular video using Top/Bottom, also called over-under, layout. This is intended for VR headset players, not flat-screen viewing.
VR180 output
VR180 conversions are delivered as Full Side-by-Side stereoscopic video, with one full left-eye view and one full right-eye view in the combined frame.
HDR handling
When the source and selected output profile support it, StereoLift targets HDR10 delivery. HDR10+ and Dolby Vision sources are treated as HDR sources but dynamic metadata is not recreated.
Anaglyph
Red-cyan anaglyph is for ordinary flat-video output. It is not offered as a spherical VR output because 360° and VR180 playback depends on headset projection, layout, and VR signaling.
Pricing inputs
Spherical pricing is based on verified source frame count, selected spherical target, and headset sharpness. Higher frame rates cost more because more source frames have to be processed.
Supported sources and limits
Spherical sources are verified before checkout for geometry, codec, resolution, frame count, and selected output target. Files outside the supported processing limits are rejected before payment.
Input, output, and playback matrix
Spherical video is not just ordinary Full SBS. This matrix separates full 360°, VR180, and flat-video behavior so the expected layout is explicit before upload.
| Source | Available outputs | Delivered layout | Playback target | Notes |
|---|---|---|---|---|
| Monoscopic 360° equirectangular | 3D 360° or VR180 crop | Top/Bottom for full 360°; Full SBS for VR180 crop | VR headset media players with 360° or VR180 support | Use full 360° when lookaround matters. Use a VR180 crop when the important action is in one direction and the final video should focus on that view. |
| Monoscopic VR180 | 3D VR180 | Full Side-by-Side | VR headset media players with VR180 or SBS support | The source already defines the forward hemisphere, so no 360° recenter step is needed. |
| Ordinary flat 2D video | Full SBS or standard anaglyph options | Full SBS for main output; red-cyan anaglyph for regular screens | VR headsets, 3D TVs, software players, or regular players for anaglyph | Flat-video conversion remains separate from spherical conversion and is covered by the main 2D-to-3D converter guide. |
Verified before checkout
StereoLift checks spherical geometry, resolution, frame count, codec behavior, and target compatibility before showing the final quote.
Frame-budget based limits
Maximum processability is governed by source frames and selected spherical sharpness, not just minutes. A 60 fps file reaches the same frame budget sooner than a 30 fps file.
Headset-first output
The spherical outputs are designed for headset playback. Full 360° uses over-under 3D, while VR180 uses Full SBS; neither should be evaluated like a normal flat 3D TV file.
Clear format separation
Flat-video conversion, full 360° output, and VR180 output use different layouts and playback assumptions. StereoLift keeps those paths explicit before checkout.
Common 360° and VR180 conversion questions
Can StereoLift convert 360° video into 3D VR?
Yes, for supported monoscopic equirectangular 360° sources. StereoLift can create full stereoscopic 360° output, or convert the source into a VR180 crop when you want a forward-facing VR180 view instead of full lookaround.
What is the difference between 360° Top/Bottom and VR180 Full SBS?
A full 360° output keeps the whole sphere and stores the two eyes vertically as Top/Bottom, also called over-under. A VR180 output keeps a forward hemisphere and stores the two eyes horizontally as Full Side-by-Side. Both are VR-headset formats, but they are not the same layout.
Can I choose the center direction when converting 360° to VR180?
Yes. When a 360° source is converted to VR180, the upload flow includes a recenter preview so you can choose the azimuth and elevation that stay in the final forward view.
Does anaglyph make sense for 360° or VR180 video?
Not as a spherical VR output. Red-cyan anaglyph is useful for ordinary flat videos because it plays in a regular 2D player with red-cyan glasses. Spherical 360° and VR180 results need headset projection, layout signaling, and VR playback controls, so StereoLift keeps anaglyph separate from spherical VR outputs.
How long can a spherical source be?
The practical limit is based on verified source frame count and the selected spherical sharpness. Duration alone is not enough: at the same limit, a 60 fps video can only be about half as long as a 30 fps video.
Which spherical files are supported?
StereoLift supports common monoscopic equirectangular 360° and VR180 sources that pass media verification. If a file is outside the supported geometry, codec, resolution, frame-count, or output-target limits, StereoLift rejects it before payment.