StereoLift 1.5

A clearer view of depth.

Two new rendering methods reduce occasional double contours in difficult scenes, with stronger default depth at the same conversion price.

See the difference for yourself.

Compare the same scene in Classic at 100% depth and Clarity or Smooth at 125%.

In Dual wipe, move the vertical divider to compare eyes and the horizontal divider to compare methods. Anaglyph needs red-cyan 3D glasses. Video previews use the same encoding settings for every method.

On a compatible headset, choose a video and rendering method, then enter VR to watch in full 3D. Video and method choices are also available below the screen inside VR.

The details, up close.

A deliberately difficult example of an occasional artifact.

Edges and fine detail

Classic can occasionally produce a detached double outline where foreground and background meet. Strong contrast makes it easier to see. All three images show the same frame.

Left-eye view shown. The contour improvements in Clarity and Smooth apply to both eyes.

StereoLift v1
Classic · 100%
Classic rendering: Edges and fine detail
Classic normally produces smooth contours. This selected frame shows the occasional doubled outline around the hair and arm.
StereoLift v1.5
Clarity · 125%
Clarity rendering: Edges and fine detail
A cleaner, sharper outline. Fine steps can still be visible along the hair and arm.
Smooth · 125%
Smooth rendering: Edges and fine detail
A softer outline that smooths the fine steps visible with Clarity.

125%

Default depth strength

Up from Classic’s 100% setting.

Two

New rendering variants

Clarity for flat video. Smooth for VR.

Same

Conversion price

No extra charge for the new methods.

The right starting point for your video.

The recommended variant is selected for your output format. You can keep it, choose the other variant or return to Classic in Stereoscopic settings at checkout.

StereoLift v1

Classic · 100%

The original, still available

Our established rendering method delivers the familiar 3D look at 100% depth. Double contours can occur occasionally at difficult foreground/background boundaries.

Choose Classic if you prefer the previous version’s presentation.

StereoLift v1.5

Clarity · 125%

Default for regular video

Crisper detail, particularly around edges, with a more defined sense of depth and fewer double contours than Classic in difficult scenes.

Our starting point for regular Full SBS conversion.

Smooth · 125%

Default for 180° and 360°

A softer treatment of contours. It reduces the stepped or blocky-looking edges that can be more noticeable with Clarity in spherical video.

Our starting point for VR180 and 360° conversion, and also selectable for regular video.

More depth, with room to make it yours.

Reducing contour artifacts lets us raise the default strength from 100% to 125% for Clarity and Smooth. That is a 25% increase in the depth setting; how strong the effect feels still depends on the scene, display and viewer.

Watch depth examples50% · 100% · 150% · 200%

All three methods can still show artifacts in challenging footage. If you prefer a gentler effect, lower the strength at checkout.

Recommended by default. Adaptable by choice.

For your video, open Stereoscopic settings at checkout and choose Customize. Changing the recommended defaults can affect depth and artifacts.

Rendering and depth

Choose Classic, Clarity or Smooth, then adjust depth from 50% to 200%. Switching methods starts at 100% for Classic or 125% for the new variants.

Parallel or Cross-view

For regular Full SBS, choose left-eye-first Parallel or right-eye-first Cross-view to suit your viewing setup.

Recognition and display shape

For regular Full SBS, turn 3D recognition and display-shape metadata (SAR) on or off independently. Both remain on by default. Display-shape metadata guides how compatible players present the frame.

Playback shape

SAR on · 16:9 display
The same Full SBS sample with SAR on
SAR off · 32:9 display
The same Full SBS sample with SAR off

Fixed sample: 1280 × 360 pixels, with two 640 × 360 eye views.

In a regular 2D player that follows SAR, this packed image may appear at 16:9 with SAR on or as a wide 32:9 frame with it off. Both eye views and all pixels stay in the file. Compatible 3D players separate the eyes. We keep SAR on as a compatibility default for supported legacy 3D devices and modern players.

Choosing at checkout is convenient. For a supported existing Full SBS file, Video Tools can add or remove 3D recognition and display-shape metadata later on your device. It cannot change rendered depth or swap the left and right images. Explore Video Tools.

See the depth examples and playback guide to choose settings for your viewing setup.

Eye order and metadata choices here apply to regular Full SBS. VR formats keep their standard eye order and playback signaling. Anaglyph is a separate conversion of an existing stereo output and preserves the depth already present in it.

Renderer choice, depth strength and these custom output settings add no surcharge. Your source, resolution, processing speed and other pricing choices still determine the quote.