Nature
Fine branches, moving foliage and changing depth.
A clearer view of depth.
Two new rendering methods reduce occasional double contours in difficult scenes, with stronger default depth at the same conversion price.
Compare the same scene in Classic at 100% depth and Clarity or Smooth at 125%.
Fine branches, moving foliage and changing depth.
Players in motion, distant crowds and overlapping shapes.
Layered scenes and detailed contours in an AI-generated cinematic clip.
A portrait-format AI clip with changing perspectives and overlapping subjects.
In Dual wipe, move the vertical divider to compare eyes and the horizontal divider to compare methods. Anaglyph needs red-cyan 3D glasses. Video previews use the same encoding settings for every method.
On a compatible headset, choose a video and rendering method, then enter VR to watch in full 3D. Video and method choices are also available below the screen inside VR.
A deliberately difficult example of an occasional artifact.
Classic can occasionally produce a detached double outline where foreground and background meet. Strong contrast makes it easier to see. All three images show the same frame.
Left-eye view shown. The contour improvements in Clarity and Smooth apply to both eyes.
Default depth strength
Up from Classic’s 100% setting.
New rendering variants
Clarity for flat video. Smooth for VR.
Conversion price
No extra charge for the new methods.
The recommended variant is selected for your output format. You can keep it, choose the other variant or return to Classic in Stereoscopic settings at checkout.
The original, still available
Our established rendering method delivers the familiar 3D look at 100% depth. Double contours can occur occasionally at difficult foreground/background boundaries.
Choose Classic if you prefer the previous version’s presentation.
Default for regular video
Crisper detail, particularly around edges, with a more defined sense of depth and fewer double contours than Classic in difficult scenes.
Our starting point for regular Full SBS conversion.
Default for 180° and 360°
A softer treatment of contours. It reduces the stepped or blocky-looking edges that can be more noticeable with Clarity in spherical video.
Our starting point for VR180 and 360° conversion, and also selectable for regular video.
Reducing contour artifacts lets us raise the default strength from 100% to 125% for Clarity and Smooth. That is a 25% increase in the depth setting; how strong the effect feels still depends on the scene, display and viewer.
All three methods can still show artifacts in challenging footage. If you prefer a gentler effect, lower the strength at checkout.
For your video, open Stereoscopic settings at checkout and choose Customize. Changing the recommended defaults can affect depth and artifacts.
Choose Classic, Clarity or Smooth, then adjust depth from 50% to 200%. Switching methods starts at 100% for Classic or 125% for the new variants.
For regular Full SBS, choose left-eye-first Parallel or right-eye-first Cross-view to suit your viewing setup.
For regular Full SBS, turn 3D recognition and display-shape metadata (SAR) on or off independently. Both remain on by default. Display-shape metadata guides how compatible players present the frame.
Fixed sample: 1280 × 360 pixels, with two 640 × 360 eye views.
In a regular 2D player that follows SAR, this packed image may appear at 16:9 with SAR on or as a wide 32:9 frame with it off. Both eye views and all pixels stay in the file. Compatible 3D players separate the eyes. We keep SAR on as a compatibility default for supported legacy 3D devices and modern players.
Choosing at checkout is convenient. For a supported existing Full SBS file, Video Tools can add or remove 3D recognition and display-shape metadata later on your device. It cannot change rendered depth or swap the left and right images. Explore Video Tools.
See the depth examples and playback guide to choose settings for your viewing setup.
Eye order and metadata choices here apply to regular Full SBS. VR formats keep their standard eye order and playback signaling. Anaglyph is a separate conversion of an existing stereo output and preserves the depth already present in it.
Renderer choice, depth strength and these custom output settings add no surcharge. Your source, resolution, processing speed and other pricing choices still determine the quote.